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Senin, 07 Juni 2010
Dota Guides -Omniknight-
20.16 |
Posted by
BayuDarmantra |
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S.Rebel's Guide to the Omniknight
Foreword
Before you begin reading this guide let's have a little intro first. So this is my second guide to ever be submitted to the PlayDota. The game play used in this guide would be organized, meaning you have to have a grasp on the basics of DotA and the guide is best used when your in a team that is competent. Aside from the competency of your team this guide is used for competitive gaming and not Pubs |
Alt-Tab Mini-Guide
Skill Build:
Starting: or Core: Core-Extension: |
Table of Contents
Hero Introduction
Purist Thuderwrath is a certified support hero and a great one at that. His mere presence in a clash can turn tides in favor of his allies. He can give any hero a free twelve second BKB effect. A heal and pseudo nuke that can change the outcome of any battle. An aura that can literally slow an enemy to a crawl. Lastly a superb ultimate that grants every ally around him near invulnerability status for seven whole seconds. |
Hero Role
Supporting: Purist Thuderwrath is geared towards being a full support hero. His skills aims to make his allies survive clashes and ganks. He is usually found near the rear of every team casting his heals and repels. The only time he should be found in the center would be when he initiates his Guardian Angel. Tanking and Initiating: He can get the job done but he isn't really meant to do either. He can tank but his supportive skills allows real tanks do their job more decently. And he can initiate but he can't initiate every clash making him unreliable. He shouldn't attract any attention to himself if possible so leave this jobs to the real tankers and initiators. Nuking: He has only one spell to be considered as a nuke. It has a small AoE but it can deal serious damage. But Purist's shouldn't be considered a nuker at all. His nuke is unreliable as it requires the target of the heal to be within melee range of the enemy in order to deal damage. Better used as a supportive skill rather than a nuke. Ganking: He can't initiate a gank and he contributes so little when it comes to disabling the target. His slow which is an aura, requires him to be in melee range of the target. Being in melee range could make the enemies shift their attention to you, which is very bad since you should always survive long enough to support your whole team. He can chase dying heroes but never chase alone. Roaming, Carrying and Disabling : These roles are not even close to how Purist operates. He fails epically at roaming and at disabling he needs to get Euls or Guisoo to have a decent disable. And he can't carry as effective as "real" carries, he's not even at par with semi-carries. |
Hero Statistics
Strength: 20+2.65 Agility: 15+1.75 intelligence: 17+1.8 Damage: 51~61 Armor: 4.1 Movespeed: 295 Pro's: [+]Free twelve seconds BKB [+]Free seven seconds immunity to physical damage [+]A single allied hero is invulnerable for seven whole seconds. [+]A great heal and pseudo-nuke [+]An aura than can slow heroes down to a crawl [+]Cheap mana costs for that free BKB [+]Great team presence [+]Good survivability [+]Late game presence doesn't deteriorate Con's: [-]Unreliable nuke [-]Unreliable slow [-]His slow requires him to be in melee range of enemy [-]Poor starting mana, int gain and int [-]Purge makes Purist useless [-]Mana problems [-]Item dependent Purist Thuderwrath's Advanced Statistics |
Skill Discussion
Purification - (Active)
~~*Notes*~~
Repel - (Active)
~~*Notes*~~
Degen Aura - (Passive)
~~*Notes*~~
Guardian Angel - (Active)
~~*Notes*~~
|
Skill Build
Main Build
Justification At level one repel should be taken. A six second spell immunity is greater compared to a measly 90 heal or a 7% slow. Six whole seconds can seriously foil any attempt of first blood. Next you should be maxing out Purification first and leveling Repel whenever possible. By maxing out Purification you gain a heal pseudo-nuke, where 360heal/damage can turn the tide of any gank. Max out Repel next, having twelve whole seconds of spell immunity on your ganker or initiator will have no problems doing their job. Or you could cast in on your carry so he can easily wreak havoc among the enemy's ranks. Guardian Angel is first taken at level eight then taken whenever possible afterward. Reason for it first being taken at that level is the mana constraints. The second reason is because ten seconds of spell immunity at early game surpasses five seconds of physical DPS. Remember at early game Spells > DPS usually. The only time you take Guardian Angel at level six is if the enemy has a strong early game DPS team. Lastly max out Degen Aura last. Not much use except for chasing. Early levels of this is wasted as compared to taking purification and repel. |
Item Build
Game Plan
Friends and Foes
Replays
Map: 6.66b Version: 1.24 Lakuci vs DsD Good game between Lakuci and DsD. Omniknight here is played as a full support and they employed a push strat using Arcane Ring. Omniknight displays how to use his spells effectively in this game. Map: 6.67c Version: 1.24e PDGG Omniknight PDGG game with me as omni. Epic bottom lane support, shows the use of SR and skills. Somewhat of an uncalled push strat because of Krobelus. And yes FunnyWarfare was annoyed with my Omni |
Change log
|
Credits
Credits goes to PlayDota for a reliable database.
IceFrog for creating a great game.
PDGG where I actually learned to play Omniknight.
FunnyWarfare for helpin' me out with the guide.
sargaras for pointing out special features relating to Repel and adding two heroes to foes
And to Heldarion and Lycan for the warding guides
IceFrog for creating a great game.
PDGG where I actually learned to play Omniknight.
FunnyWarfare for helpin' me out with the guide.
sargaras for pointing out special features relating to Repel and adding two heroes to foes
And to Heldarion and Lycan for the warding guides
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